Monthly Archives: June 2012

OLED

I am very keen to see one of these: a 55 inch OLED TV. I wonder how much they will be. Some of my new TV reviews are up on cnet now as well. For example, the LG 55LM9600, which … Continue reading

Posted in Equipment | 1 Comment

Dial M for Murder in 3D, resurrected

A couple of years ago I called for the release of some of the 3D movies released during the format’s brief spurt of popularity in the early 1950s. One of the last movies made in 3D at the time was … Continue reading

Posted in 3D, Blu-ray, Cinema | 1 Comment

Rocks and the people who sell them

I was going to write something nasty about a device called The Exorcist from a company called The Gryphon. But I’ve had mine for quite a few years, so I thought I’d better check if it was still a current … Continue reading

Posted in Audio, Mysticism | 2 Comments

It all depends on the model: further on LG passive 3D

Well, there I was, once again incorrectly, thinking that the whole matter of passive 3D was settled. A couple of weeks ago I established, I think, that the current top of the line LG TV, the 55LM9600, uses two different … Continue reading

Posted in 3D, Testing | 1 Comment

Do manufacturers listen to their home theatre receivers?

I’ve just drafted yet another review of yet another home theatre receiver which, goddam it, buggers up the sound! The reason? Supposedly clever sound processors from third party suppliers. With this one it was Dolby Volume. With another couple I’ve … Continue reading

Posted in Audio, Testing | 19 Comments

Passive 3D from the beginning – Part 4 – So how does LG work now?

So far we’ve established that at least at one point last year Toshiba and LG passive 3D TVs worked by eliminating all the even lines from both eye views, and showing you only the odd numbered lines, shifting the right-hand … Continue reading

Posted in 3D | 4 Comments

Passive 3D from the beginning – Part 3 – Same Line Allocation in action

To repeat from the last post: Same Line Allocation is where the display simply throws out source lines L2, L4 … L1080, and also throws out source lines R2, R4 … R1080. In other words, all the even numbered lines … Continue reading

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Passive 3D from the beginning – Part 2 – Line allocation

From the last post we know that with a passive 3D TV, the separation of left and right eye images is achieved by allowing the left eye to see only the odd-numbered display lines, and the right eye to see … Continue reading

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Passive 3D from the beginning – Part 1 – The Basics

My posts on 3D are all over the place. I had a total loss of confidence in my earlier work on passive 3D. And I’ve been busy. So lately I’ve been in hiatus here while I try to make sense … Continue reading

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