Sharpness? No. Distortion? Yes.

I’ve been umm-ing and ah-ing for ages about upgrading, style-wise, some of the older parts of this site. I may well do so. That will involve turning them into ‘Pages’ within WordPress and organising them under items in the menu bar above.

So as an experiment, I’ve uploaded a new, significant, article that was published in Sound and Image a while back. It’s about what the sharpness control on your TV does (generally, makes the picture look worse), and the default settings on TVs.

And it’s illustrated, with real photos of a real TV set’s screen, so you can see what I’m talking about, because this is what you want to avoid:

The full screen, sharpness defaulted to 50

when instead you can have this:

The full screen without any sharpness, scaled down

At the moment it is directly accessible via the menu bar above. But I expect I’ll turn that link into a master document, from which you may select other ones. (Update, 16 April 2012) It is linked under ‘Articles’ on the menu bar.

Thus begins the experiment.

Posted in Scaling, Video | Leave a comment

Speakers, from the tiny to the tremendous

I’ve done some more stuff for cnet.com.au. One lot is seven sets of USB speakers for your computer. Tiny little things with a couple of watts of power available, at most. They’re not all up yet, but here are a couple: Altec Lansing BXR 1220 USB Powered Speakers, Logitech Z205 USB Speakers and Edifier M1250 USB-powered speakers,

The other lots is six pairs of high quality floorstanding stereo loudspeakers. Again, not all there yet, but here are a couple: Cabasse Riga & Santorin 30 Stereo loudspeaker system, and KEF R700 stereo loudspeakers.

Posted in Admin, Testing | Leave a comment

Hope you like the new look

Actually, it’s an old look because it’s the WordPress Twenty Ten template, with my own minimalist graphic.

A bit more spread out, and a little bit cleaner.

Posted in Admin | 2 Comments

Sorry, but it is half vertical resolution

A new commenter on an old post claims, quite sharply, that my statement that LG passive 3D TVs are ‘half resolution on 3D’ is not correct. He says: ‘The brain combines the image for full HD def. Anyone with a set of eyes working properley can see this and if they compare.’

Ah, the good old working eyes claim!

He links to a very thorough comparison review of a couple of active 3D TVs and a couple of passive 3D ones. It’s a fascinating review, especially on the subject of crosstalk rejection, with actual hard measurements, and well worth a read. But the piece is not perfect by any means, particularly on the question of passive 3D resolution.

Here’s its argument:

The theory and fundamental principle behind full FPR vertical resolution and sharpness is that the 3D TV images have only horizontal parallax from the horizontally offset cameras, so the vertical image content for the right and left eyes are in fact identical – but with purely horizontal parallax offsets from their different right and left camera viewpoints. So there isn’t any 3D imaging information that is missing because all of the necessary vertical resolution and parallax information is available when the brain combines the right and left images into the 3D image we actually see. So as long as the viewing distance is sufficient so that the raster lines are not visually resolved (for 20/20 vision the visual resolution is 1 arc min, which corresponds to 6.1 feet for a 47 inch TV) the brain should fuse the images from the right and left eyes into a single full 1080p resolution 3D image. One important detail to note is that there are actually two entirely equivalent odd-even and even-odd line pairings for both the right and left FPR images, so both FPR TVs alternate between them at their full Refresh Rate. This also eliminates image artifacts that would result from picking just one pairing or the other. (my emphasis)

The problem is that it is based on an incorrect premise. If I am reading this correctly, it is saying that you are getting the odd lines with one of your eyes, and the even lines with the other. The only difference between the two is horizontal positioning, so your brain is able to recover the full vertical resolution of the image.

But this is, in fact, wrong. Passive 3D TVs show the same lines for both eyes in 3D mode!

Now let’s back up a little. A passive 3D TV applies circular polarisation to each horizontal row of pixels. But it is clockwise for one, counter-clockwise for the next, clockwise for the next one after that, and so on. One of the lenses in the passive glasses has clockwise polarisation, so it admits the light from the lines which have matching polarisation. The other lens is polarised the other way, so it gets the other lines.

So with your 1080p 3D TV, when you are wearing the glasses — even if it is displaying a 2D picture — your left eye is seeing only every second line, as is your right eye. That is, half vertical resolution.

When you’re watching 2D, but foolishly wearing the 3D glasses, your left and right eye are actually seeing different signal lines, which is pretty much what the referenced article is saying that happens in 3D. Here’s what that looks like. I took close up photos of a diagonal black bar on a white background displayed on an LG 47LW6500 3D LCD TV. At the top it is directly from the screen. At the bottom it is through the left lens of the 3D glasses. As you can see, every second line is zapped through the glasses:

2D image on passive 3D TV

I simply assumed that that is indeed what happened with 3D signals as well. But that is not the case.

Let me hasten to add that most of the time, with most content, the 3D produced by a passive TV actually does look smooth and fully detailed. 540 pixels of vertical resolution, delivered progressively, is still pretty damned good. But, nonetheless, it is half resolution, because here’s what a passive 3D TV actually does.

(I can’t remember if the left eye is odd or even, so I’ll just assume that it gets the odd-numbered lines in what follows here.)

When the TV receives a 2D signal, it puts the first line of incoming pixels on row number 1, the next set on row number two, the third line of pixels on row number 3. And so on.

But when it receives a 3D signal, it puts the first row of the left eye’s incoming pixels on row number 1, it tosses out second row, it puts the third row of the left eye’s pixels on row number 3 and so on. But how about the right eye? What row of incoming pixels does it put on display row number 2? I assumed the second row. The referenced article seems to indicate that it is the second row. But, in fact, it puts the first row of the right eye’s incoming pixels on the second display line. The third on the fourth, and so on.

In other words you are seeing only the odd numbered lines for both eyes when in 3D mode.

(Or only the even numbered lines if I’ve got this arse-about.)

Either way, every second line of data is thrown away for both eyes.

Now I have asserted this, and Dr Raymond M. Soneira, the author of the referenced article asserts otherwise. Truth is, he knows a lot of stuff that I don’t know. I learned a great deal from reading his article. But I think he is incorrect on this point.

I was heartened to see that in his piece he recommends some specific content to check out his view. So I’ll do the same. I recommend the Blu-ray 3D version of the thoroughly mediocre movie, Cats & Dogs: The Revenge of Kitty Galore. I have the one from the Australian distributor Roadshow Entertainment, but from the look of it I’d hazard a guess it is identical to the US Warner Bros version.

Fortunately, you don’t actually have to watch the movie. All you have to do is start the disc and look at the main menu:

Main Menu: Cats and Dogs 2

This is a weird one. It is 24fps frame packed 3D, just like the content, but about seven eights of the picture has no 3D effects. It is a flat panel with no left/right offset. Only the bar across the bottom of the screen, and the menu selections on that bar, are 3D. Here’s a section, less shrunken, in which the left-right imaging of the menu is clearer:

Cats & Dogs 2 menu closeup

Notice, the dog has no imaging doubling. It is resolutely stuck in 2D, as is the entire frame above that silver bar just above the menu.

Now here’s the rub: this makes an ideal 3D test pattern for resolution. The photos above I just took a couple of minutes ago from this menu displayed using a JVC 3D projector. But I when was reviewing a passive 3D TV — the Toshiba REGZA 47VL800A (which uses an LG panel) — those airplane wings were horribly jaggie. The fur on the dog was broken up and dotty. The horizontal strokes on the menu lettering were of inconsistent vertical thickness, as though some scan lines had been randomly removed.

This was with the TV in 3D mode, me examining the picture through the supplied 3D glasses, at a range of about 2.5 metres.

So we have jaggies when watching hard-edged diagonals presented flat in 3D mode. That doesn’t necessarily prove that the same line numbers, left and right, are being presented as alternate line numbers on the display.

Except that the jaggies were identical when viewed without any glasses at all! That’s what gives this menu its power in disclosing what’s going on. Because it is static, your brain can’t interpolate stuff over time. You just see what’s there. And what’s there is only every second line — the same line for both images.

I was appalled. It was clear that half the scan lines were missing. It had been four months since I’d reviewed the LG set, but I hadn’t noticed any oddities of this nature on it. So I jumped to the conclusion that Toshiba had screwed up the 3D implementation. But one should test one’s theories, so I jumped into the car and drove to a Harvey Norman which had a 60 inch 3D LG set up, and prevailed on them to let me test out this disc on that TV. And the behaviour was exactly the same as that on the Toshiba.

So I feel justified in saying that you really do get just half the vertical resolution on a passive 3D TV. Why Dr Soneira got different results, especially with small-sized text which seems extremely persuasive to me, is a mystery to me. I shall attempt to contact him by email and see if he has any views on this post.

I’ve put a very long sidebar I did for the Toshiba TV review below the fold. This explains my theory again in different words, in case the above is unclear.

And, by golly I’m irritated that I didn’t apparently take a photo of the Toshiba screen showing this.
Continue reading

Posted in 3D, Blu-ray, Equipment, Testing | 12 Comments

Total Recall Mark II

I don’t quite know what to think. It seems that a new version of Total Recall is coming out this year. There’s not much info in the synopsis, but it looks like Mars isn’t involved.

What’s the bet that Philip K Dick’s original denouement isn’t either.

Here’s a link to my review of the first movie.

Posted in Cinema | Leave a comment

Skeptoid does vinyl vs CD

50kHz digital recording made in 1978Brian Dunning from Skeptoid.com has released his latest podcast, which takes on a fraught subject: ‘Are Vinyl Recordings Better than Digital?‘.

Definitely well worth a listen. Especially Dunning’s elegant explanation of the beauty of the vinyl reproduction system.

Of course I don’t agree with everything he said. I’ll come back later with some other stuff, but to start, he notes that CDs use:

a sample rate of 44,100 times per second. This number is chosen because it’s just over twice the highest frequency that the best human ears can hear, which is around 20,000 Hertz. A formula called the Nyquist rate shows that this is the minimum sample rate needed to produce the full range of human hearing.

Well, kind of. Nyquist specifies the minimum sampling frequency required to a achieve a particular bandwidth. For 20,000 hertz you need 40,000 samples per second or more. More, because in the real world in order to filter out sampling artefacts, you needs at least a couple of kilohertz to play around with.

But why 44.1kHz in particular? Why not 48kHz, which is the norm for digital audio in most non-CD contexts? Why not 50kHz, which was what earlier innovator Soundstream employed. In the late 1970s it made on behalf a wide range of labels up to 50% of all digital classical recordings. See the picture above for a sample from my collection. Note the ‘soundstream’ logo at the top right. This is an SACD transfer of a 50kHz Soundstream recording made in October 1978. It sounds as fine, now, as it did the day it was made a third of a century ago, thanks to the robustness of digital signals.

So why 44.1kHz?

Well, that frequency allowed the use of a ‘PCM Adaptor‘ to turn an audio frequency into an imitation black and white video signal which could be recorded on a consumer VCR. It opened up the prospect of rapid adoption in those early days when any form of digital recording involved hundreds of thousands of dollars worth of custom built equipment. VCRs had fixed signal timing standards to recording NTSC content. 44.1kHz sampling was compatible with that.

Posted in CD, Vinyl | 1 Comment

Computer fun, or not

Well, middle of the day Friday I attempt to open a PDF attachment emailed to me (from a trusted source), and Windows XP tells me it won’t open.

And that marked the start of things.

Some other programs started falling over, so I did a restart. And here’s what I found:

  • many of my program shortcuts had their ‘Target’ fields zapped, so they wouldn’t link to programs
  • many of the programs which still had their links would not start because they were not recognised as valid WIN32 programs
  • of the ten or so websites I attempted access in Chrome, my own site and IMDB were the only ones that worked
  • when I tried backing up folders to an external USB hard drive, where any file had an extension of .exe, .dll, .ini or .bat, it would create a file of the same name at the destination with a size of 0 bytes, and then the dialogue would ask if I wanted to overwrite it. If I said ‘No’, then the copy would proceed, with the next file. If I said ‘Yes’, then the copy would terminate.
  • when I did a reboot I had a brief window of opportunity in which I could start up some of those ‘Not WIN32’ programs. Tens of seconds, not minutes, was the size of the window. After a minute or so the window closed.

Looked like a virus to me. Perhaps Zone Alarm could have detected it, but it had ironically launched a virus scan and then had a number of its own DLLs marked as not valid, and so was stuck in its scan without any way of getting its control dialog up.

I finished the copying in a command prompt window in Safe Mode. It took me a half hour to re-familiarise myself with the quirks of the XCOPY command, but I was able to complete the copying, including all those otherwise troublesome files. XCOPY is amazingly powerful once you know what it can do.

I couldn’t find my motherboard or graphics card install discs, but I was able to find out what they are (reboot, check My Computer Properties and Display Properties quickly before they became disabled again) and downloaded their drivers on another computer.

Then a low level reformat of C: as part of the Windows XP reinstall. Unfortunately my version was SP 2. So the full install also involved at least 70 Windows updates.

Then it was a matter of reinstalling everything bit by bit. Still can’t get the Blu-ray drive to recognise the file system of Blu-ray discs. Maybe I’ll be able to fix that one too.

Update (a few minutes later): It came back to me. Of course, Windows XP doesn’t support Blu-ray. LG the drive maker included assorted applications to do stuff with the drive, but not the ‘UDF Reader’ driver, which is what is required to allow the disc contents to be read as though it were a normal drive. I’d quite forgotten about that for a while.

I found the driver on my backups (it’s actually a Toshiba one, made for HD DVD, but it does the job), clicked on the .inf file, and voilà, now I have the Blu-ray drive working properly again!

Posted in Computer | 2 Comments

On-line reviews

I’ve been doing a few reviews for cnet.com.au lately, for those interested. Most recently the Sharp XV-Z30000 3D projector and the Panasonic PT-AR100EA 2D projector have been put up.

Expect four more over the next week or so.

Also, I recently did half a dozen home theatre receivers there: Denon, Onkyo, Marantz, Sony, Yamaha and Pioneer. Check them out.

Posted in Equipment, Testing | Leave a comment

Inexplicability

Late yesterday afternoon I installed a shiny new 3D projector. It went upside down on my ceiling mount, and I took the trouble to plug in the 3D transmitter prior to powering it up.

I switched it on, adjusted the focus, zoom and lens shift to get the picture right, and all seemed well. Except that the menus looked oddly coloured. As an example of this, at this point with no signal the projector was showing a blank blue screen with ‘HDMI 1’ showing in a box in the top right corner. The letters were blue, as though transparent to the background blue, rather than the white which is the norm. But who knows, perhaps that was a design choice so I paid no attention.

I then applied a signal: a Topfield PVR through a current model Pioneer home theatre receiver. It was ABC News 24 (a 720p50 signal, upscaled by the Pioneer to 1080p50). Whoah!

It looked like most of the colours were inverted into strong purples and blues and reds, but they were also heavily posterised and very grainy. I fiddled with the HDMI signal settings on the projector (changing from Auto to component to RGB at both signal levels), and this changed things but left the character more or less intact. Let me be clear, this was nothing subtle. It was like looking at a colour negative, but worse.

Since it was late in the day and I didn’t want to be stuck like this in the evening, I rang the product manager for the unit, but he was as baffled as me. I switched to a Blu-ray player with the same results.

I turned off the unit, unplugged the 3D transmitter (just in case) and plugged the unit directly into the Oppo BDP-83 Blu-ray player, using HDMI 2 this time (just in case).

Turning it back on, and the problem was about three quarters resolved. There was still some heavy grain, and some posterisation. The colour seemed approximately right this time, except during a camera pan when oranges and purples swirled around. I tried changing the HDMI colour standard on the Oppo (RGB, component, etc). Nothing fixed it.

I switched the projector off. Went away for a couple of hours doing dinner and such. Came back. Moved the connection from the Oppo to a Yamaha Blu-ray player. Switched both on. Perfect performance!

Step by step I reversed the changes. Yamaha BD through Pioneer to projector: perfect. Oppo BD through Pioneer to projector: perfect. Topfield PVR through Pioneer to projector. Perfect. Switched it to ABC News 24. Switched off projector and plugged in 3D sync transmitter, and switched it back on. Perfect. Returned the HDMI cable to HDMI 1 on the projector. Perfect.

I’m back where I started, with no change to the settings. But what seemed an explicable problem has inexplicably gone away.

I do wish I’d taken photos of the initial crook displays. They were something to behold.

Posted in Testing | 2 Comments

3D Crosstalk is Always and Everywhere a Timing Phenomenon

Sorry about the title. I’ve lately been listening to a lot of economics podcasts, and the phrase (attributed to Milton Friedman) ‘Inflation is always and everywhere a monetary phenomenon’ popped into mind.

But like Friedman’s aphorism, I’m increasingly convinced that my title is largely true.

Over at HighDefDigest Josh Zyber was struggling with the causes of crosstalk a few months ago. He thought that maybe it was due to content, maybe to the display tech.

I am pretty confident that it is not the content, assuming that the content is competently done. Sure some content seems more subject to crosstalk than other content, but that’s because different 3D display techs are better at eliminating crosstalk from some colour and brightness combinations than others.

Remember, crosstalk is a simple phenomenon: it is where part of the image intended only for the left eye leaks through to the right eye, and some of that for the right eye leaks through to the left eye.

There are only two ways that can happen, as I explained here. One is by content leaking through the filter on the eyewear if it is insufficiently opaque to the other eye’s image. The other is due to timing: where, for example, some part of the left eye image is still being shown on the screen after the liquid crystal shutters in the glasses have switched over to letting the right eye see.

There is some of both. Passive LCD TVs don’t have the timing issue at all, so any crosstalk is entirely due to insufficient opacity. And there is no doubt about it: passive TVs perform enormously better on crosstalk than active TVs (although with our current state of technology, they lose half their resolution). But they still have a very low level of ghosting, so there is some leakage through the polarisation system.

But even better than passive direct view TVs are active DLP front projectors. These have virtually no crosstalk at all (I have reviewed four models from three brands, so I know).

Now what distinguishes DLP projectors from LCD and LCoS ones? Pixel response time. To quote from a recent review of mine:

[A] Digital Micro-mirror Device … has 2,073,600 tiny, yet moving, mirrors on its surface. This seems like a ludicrous proposition, compared to the solid state alternatives. But, perhaps strangely, these tiny mirrors are a hell of a lot more responsive than solid state panels. LCoS and LCD panels take time in the order of milliseconds to change their state from black to white, or grey to grey. The DMD is two orders of magnitudes faster, at around 16 microseconds.

It’s the timing! When a pixel on a DMD in a DLP projector snaps shut, it does it fast. When a pixel on an LCD panel goes opaque, or one on an LCoS chip goes non-reflective, it takes its time getting there, and in order to allow sufficient brightness, the active glasses have to reveal its state before it has completely gone. Remember, in an active system with 24fps 3D content, the total display time for each frame for one eye is just 20.8ms. Two, three, four or more milliseconds off that, and you’re losing a lot of display time and brightness.

Here is a demo. I haven’t done this with DLP, just active and passive. But it shows the gulf in performance, and believe me, DLP is even better on crosstalk while not having the lost resolution problem of passive LCD.

So what we have here are two TVs, same brand, the top one is active (ie, using shutter glasses), the bottom one is passive (ie. using reverse circular polarisation on alternate lines):

Werner Bloos ghosting test: Active 3D top, Passive 3D bottom

This shows a segment of a still test pattern developed by Werner Bloos (Caution, site in German). I photographed this through the left lens of the respective eyewear of both TVs, so it’s the left eye view we’re interested in. The vertical bar under the yellow line marked ‘White Ghosting, Left Eye’ should be perfectly black. That marked ‘Black Ghosting, Left Eye’ should be perfectly white.

As you can see, the passive TV (bottom) isn’t too far off, but the active TV has tremendous amounts of breakthrough.

So, to summarise, it isn’t the content. It is the ability of the hardware to keep the left and right eye images separate all the way into your eyeballs. And that is mostly due to timing, or at least, the smearing of image reproduction over time.

Posted in 3D, Blu-ray | 16 Comments